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FFF User Guide

Our fonts are specifically designed to work best in Macromedia Flash 5 or the new Flash MX. The following guidelines must be followed in order to ensure that the fonts are displayed correctly. These fonts may be used in other programs as well, although their correct display cannot be guaranteed as we have designed them particularly to deal with Flash's antialias issues. Should you wish to use these fonts in other programs such as Adobe's Photoshop, please ensure that Antialias is turned off.

All FFF fonts must be set at exactly 8 pixels

Any other size will cause the fonts to blur. The only exception to the rule would be to use multilples of 8 (such as 16, 24, etc.) Although this would create crisp fonts, they will look pixelated and is not recommended. Also, do not use BOLD or ITALICS as any of these will cause the font to appear blurry.  (see fig. 1)

   

Figure 1

Fonts must be aligned to the left or right only, but never to the center

Use the Paragraph tab in the Character panel in Macromedia Flash 5 or the Text Properties panel in Flash MX to align your text. (see fig. 2) 

 Figure 2

Fonts must be placed at exact integer values

 

In Macromedia Flash 5, use the Info panel to round up any numbers in order to ensure that the fonts are 'sitting' correctly on the pixel. Manually adjust the values and erase any fractions. For example, if the text would have fallen on the 'Y' value of 56.6, you should delete the 0.6 so that the 'Y' value sits on exactly 56. The same should be applied for the 'X' value. (see Fig. 3)

In Flash MX, use the Text Property panel to achieve the same thing.

Figure 3

 Hebrew Text OR other right-aligned text

The X fraction value must be the value required to round up the W fraction value to 10.

The Y value should still be rounded to 0 as explained above. See the example below:

 

Start values:

Should be corrected to:

 

W = 104.3      X = 85.4

W = 104.3    X = 85.7

(0.7 is required to round 104.3 up to 10)

 

H  = 234.8      Y = 98.1

Y  = 234.8    Y = 98.0 (rounded always to 0)

Fonts can be used as Static, Dynamic or Input Text

 

For best results we recommend using Static Text. Dynamic and Input text can sometimes appear blurry due to a bug in Macromedia Flash 5. In such cases, the movie should be published in LOW QUALITY (see fig. 4) which will ensure that the text displays correctly, as this will disable antialias. Remember that Dynamic or Input text must be embedded in your files, while Static text embeds the font by default.

 

What about Movie Clips?

Macromedia Flash 5: Text used inside a movie clip should be placed using the same guidelines outlined above. When placing the movie clips on the main stage, the X and Y values of the movie clips themselves must ALSO be rounded off in the same manner described above. If you have several movie clips, one inside the other, ensure that all text placement and movie clips follow these guidelines.

Macromedia Flash MX: When placing text inside a movie clip no rounding off should be done. However, when placing the movie clips themselves on the main stage, the X and Y values of the movie clips must be rounded off in the manner described in this guide.

Be careful not to resize the movie clips at any point.

 

Publish in pixels

You should publish your movie either in Pixels or Match Movie only. The option Percent will cause the fonts to become blurry. (see fig. 4)

 

   

Figure 4

 

For more help:

Be sure to read the Frequently Asked Questions section on our website which features useful information on how to use these fonts. If you still experience problems when using our fonts, we're here to help you! Kindly send us a brief description of your problem together with, if possible, a small FLA file showing your problem. We'll get back to you within 3-5 business days. Thank you, we appreciate your business!

 

Visit the Official Fonts For Flash site

www.fontsforflash.com