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FFF User
Guide
Our fonts are
specifically designed to work best in Macromedia Flash 5 or the new
Flash MX. The following guidelines must be followed in order to
ensure that the fonts are displayed correctly. These fonts may be used in
other programs as well, although their correct display cannot be guaranteed
as we have designed them particularly to deal with Flash's antialias issues.
Should you wish to use these fonts in other programs such as Adobe's
Photoshop, please ensure that Antialias is turned off.
All FFF
fonts must be set at exactly 8 pixels
Any
other size will cause the fonts to blur. The only exception to the rule
would be to use multilples of 8 (such as 16, 24, etc.) Although this would
create crisp fonts, they will look pixelated and is not recommended. Also,
do not use BOLD or ITALICS as any of these will cause the font to appear
blurry. (see fig. 1)
Figure 1
Fonts must
be aligned to the left or right only, but never to the center
Use the Paragraph tab in
the Character panel in Macromedia Flash 5 or the Text Properties
panel in Flash MX to align your text.
(see fig. 2)
 
Figure 2
Fonts must
be placed at exact integer values
In Macromedia Flash 5,
use the Info panel to round up any numbers in order to ensure that the fonts
are 'sitting' correctly on the pixel. Manually adjust the values and erase
any fractions. For example, if the text would have fallen on the 'Y' value
of 56.6, you should delete the 0.6 so that the 'Y' value sits on exactly 56.
The same should be applied for the 'X' value.
(see Fig. 3)
In Flash MX, use
the Text Property panel to achieve the same thing.
 
Figure 3
Hebrew Text OR other right-aligned text
The X
fraction value must be the value required to round up the W fraction value
to 10.
The Y
value should still be rounded to 0 as explained above. See the example
below:
|
Start values: |
Should be corrected to:
|
|
W = 104.3 X =
85.4 |
W = 104.3
X = 85.7
(0.7
is required to round 104.3 up to 10)
|
|
H = 234.8 Y
= 98.1 |
Y = 234.8
Y = 98.0
(rounded always to 0) |
Fonts can be used as Static, Dynamic or Input
Text
For best results we
recommend using Static Text. Dynamic and Input text can sometimes appear
blurry due to a bug in Macromedia Flash 5. In such cases, the movie
should be published in LOW
QUALITY (see
fig. 4) which will ensure that the text displays correctly, as
this will disable antialias. Remember that Dynamic or Input text must be
embedded in your files, while Static text embeds the font by default.
What
about Movie Clips?
Macromedia Flash 5:
Text used
inside a movie clip should be placed using the same guidelines outlined
above. When placing the movie clips on the main stage, the X and Y values of
the movie clips themselves must ALSO be rounded off in the same manner
described above. If you have several movie clips, one inside the other,
ensure that all text placement and movie clips follow these guidelines.
Macromedia Flash MX:
When placing text inside a movie clip no rounding off should be done.
However, when placing the movie clips themselves on the main stage, the X
and Y values of the movie clips must be rounded off in the manner described
in this guide.
Be careful not to resize
the movie clips at any point.
Publish in pixels
You should publish your
movie either in Pixels or Match Movie only. The option Percent will cause
the fonts to become blurry. (see fig. 4)
Figure 4
For
more help:
Be sure to read the
Frequently Asked Questions section on our website which features useful
information on how to use these fonts. If you still experience problems when
using our fonts, we're here to help you! Kindly send us a brief description
of your problem together with, if possible, a small FLA file showing your
problem. We'll get back to you within 3-5 business days. Thank you, we
appreciate your business!
Visit the Official Fonts For Flash
site
www.fontsforflash.com
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